首页 新闻 论坛 群组 Blog 文档 下载 读书 Tag 网摘 搜索 开源 FAQ 第二书店 博文视点 程序员
频道: 研发 数据库 中间件 信息化 视频 .NET Java 游戏 移动 服务: 人才 外包 培训

       
热门搜索: ASP.NET Ajax Spring Hibernate Java
Real-Time 3D Terrain Engines Using C++ and DirectX 9 原版进口   
Pearson / 2003-6-1 / Gregory Snook / 535.51 元
ISBN:1584502045
何处购买:   去DearBook购买(¥535.51)
Book Rank:  28 

正在获取信息...........

该书常用的标签(推荐/用户提交):  提交tag
用户书架推荐:
收藏到我的书架
《Real-Time 3D Terrain Engines Using C++ and DirectX 9 原版进口》图书论坛:
我要发表话题
无题 - dz08039   财富等级:   
With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of todays popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the 'Real-Time 3D Terrain Engine.' Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that youre ready to move into 3D engine design and real-time terrain visualization.
2007年10月27日 2点36分   |  0回应 |   0 /0人觉得此评论有用
此评论对你有用  没用
 
什么时候到货啊? - jxc   财富等级:   
涉及的知识点很多.很独特新颖.
2005年06月13日 4点44分   |  0回应 |   0 /0人觉得此评论有用
此评论对你有用  没用
 
标题:
Tag: (多个tag请用","分隔,最多支持5个)
评论内容:  
请先登录后再发表评论,点这里登陆
请填入验证码:   
中国的首都在哪里? 输入问题答案(提示:北京):
(注:评论内容必须大于20个字方可赠送C币,否则只发送评论)